You must decide whether you quietly move past enemies tactically taking out a few with your bow, or mow them all down with an incendiary shell shotgun – all the while knowing both are valid and valuable choices.Īs in any Tomb Raider, a large focus is exploration. This forces you to carefully weigh your options, picking between stealth or aggression. Enemy AI is greatly improved – from marksmanship to tactics – making every encounter harder and more dynamic than previously. You are no longer just fighting a bunch of castaways on an island, but a trained mercenary group – and the developers have clearly taken this into account. The first game featured some fantastic fighting, but this pales in comparison to Rise of the Tomb Raider. Everything here is bigger and better – starting with the combat. While the story leaves you wanting, the gameplay is another thing entirely. Rather than the incredible things she is witnessing and doing shocking and shaping her, she just takes them all in stride – making her feel more detached and unrelatable. Most notable of these omissions is that Lara no longer seems to be developing as a character, which robs her of humanity. The unfortunate flip side of this is that in Rise of the Tomb Raider some strengths of the previous game have been left behind. While clear inspiration has been taken from Uncharted and Assassin's Creed in crafting the cloaked Order of Trinity and the supernatural story, the writing does a great job to differentiate it. Now, with the help of new and old friends, Lara must race the shadowy Order of Trinity to find this relic, clear her father’s name, and share the Source´s immortality granting powers with the world.Įidos has done a splendid job creating characters, particularly its villains. You quickly learn that Lara is looking to clear the name of her father.Īn archaeologist himself, Lord Croft became obsessed with the Divine Source towards the end of his life and was smeared in the press once his quest was labeled a hoax. Rise of the Tomb Raider is currently available on Xbox One and Xbox 360.Rise of the Tomb Raider begins in a manner reminiscent of Uncharted 2, with the story switching between past and present events. In his review, Adam praised RotTR, saying that it “excels by playing to its strengths and delivering on addictive moment-to-moment gameplay.” Rise of the Tomb Raider will be getting it’s first lot of DLC this month, when the horror-orientated Baba Yaga add-on sees Lara take on the mythical witch of Slavic folklore. The game will be available for digital download via Steam, the Windows Store, Amazon (US Only) and the Square Enix eStore with a standard price of £39.99. A Collector’s Edition, which includes the Digital Deluxe version of the game, a 12-inch Lara Croft statue, replicas of Lara’s journal and jade necklace, and a steel case, will also be available from the Square Enix e-store for £109.99. “The PC release of Rise of the Tomb Raider continues the positive momentum from our highly successful partnership and collaboration with Microsoft for the launch on Xbox One and Xbox 360,” said Scot Amos, co-Head of Studio at Crystal Dynamics. The PC version of the game will support 4K as well as Windows 10. The release date was leaked by Amazon France prior to the announcement, somewhat confirming that Rise of the Tomb Raider would be landing on PC way before the PlayStation 4 version, due some time in Q4 of this year. Square Enix and Crystal Dynamics have today announced that Rise of the Tomb Raider will be available on PC starting January 28, three months after its initial release on Xbox One last November.
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