![]() There isn't a roll required or any D&D Beyond feature for determining what things activate when you are hit with an attack, so it will be up to you to track it regardless. You can manually adjust individual spells to give them the bonus damage if you want, but from my tinkering there isn't a way to make that bonus adjust with Charisma changes, or a way to have that adjustment applied based on the damage type, so it's probably more convenient to just keep track of it yourself.įor the other feature I don't think there's really anything for D&D Beyond to even do. If they add the functionality later, it might be done as a Subtype of a "Bonus" modifier, which seems to be how the Cleric's Knowledge Domain subclass and the Warlock's Agonizing Blast invocation are implemented, but no appropriate option is currently available: There isn't any other Subtype that seems remotely applicable, so this method sadly does not work for your purposes. However, when we look at the character equipped with the newest custom item Fire Bolt has not received the damage bonus: In the homebrew generator for your item, follow these steps: Under Basic Information make sure that if there is Required Attunement, make sure that the Attunement Description is blank so that any character can use the device. Going back to the item, we can change the subtype from "Shortbow" to "Fire": Then the Shortbow damage receives a bonus equal to the Charisma modifier, which is good other than being a Shortbow: If we remove the "Fixed Value: 2" and add "Ability Score: CHA" like so: ![]() The Modifier for the damage bonus looks like this: Roll dice right from your sheet, track your spells, inventory, hit points, and more. Create a D&D character in minutes and jump into the action with your digital character sheet. ![]() D&D Beyond’s free character builder makes it quick and easy. This is automatically added to the damage roll right on the character sheet: D&D Beyond Character Sheet Free D&D Character Creation Tool Character creation can take forever. The Bracers of Archery provide a +2 to damage from Shortbows (among other benefits). I'm definitely not an expert on D&D Beyond's homebrew creation system, but by comparing to the closest working option I could find hasn't provided a working option.
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